V0.9.0.3

Changelog
Released December 18, 2019

Attention: maize swath can’t be tedded/windrowed/collected
 * NEW  Manufacturer Geringhoff, with 6m corn header Mais Star* Horizon 800 FB
 * NEW  Fruit type maize grain

Without arguments: lists reputation with the respective factions factionReputation  : sets reputation Example: factionReputation harb 50
 * NEW  Mission Grain Maize Harvest
 * NEW  Setting "Physics Realism" changed to 2 options
 * NEW  Cutting Controller: Script method HasFillPackageOnPath
 * NEW  Returns whether there is a fruit somewhere on a connected path
 * NEW  GFX Vegetation Render Density is taken into account when displaying plants on the cutting controller paths
 * NEW  Cutting Controller can now send swath to two different Swath controllers (with different ratios)
 * NEW  The fertilizer type can now be specified for fertilizing tasks
 * NEW  Script methods GetLightState, SetLightState on the Implement Proxy
 * NEW  Script method CreateInstance: loads an instance dynamically
 * NEW  Console command factionReputation

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 * BUG FIX  Save game load: unspawned animals will now be moved back into the barns
 * BUG FIX  Bugs in the AI pathfinding were fixed - especially when path angles were exactly 0 or 2π, which triggered a bug in the math library
 * BUG FIX  Optimized navigation paths at the harbor and farm. AI should no longer get stuck at those locations
 * <font color="#fa9805">BUG FIX  Bogey trailers no longer have asymmetric attachment angles
 * <font color="#fa9805">BUG FIX  Joskin Delta-Cap unloading textures show correct fill type again
 * <font color="#fa9805">BUG FIX  Tank transfer continues even if the transfer window is hidden
 * <font color="#fa9805">BUG FIX  Fertilizer implements automatically buy fertilizer when controlled by AI
 * <font color="#fa9805">BUG FIX  Get…/Set…/HasParentMachineState now also works if the parent is a vehicle (previously only on implement parents)
 * <font color="#fa9805">BUG FIX  Shader SSAO bug fix for environment objects
 * <font color="#fa9805">BUG FIX  Engine raycasts replaced by PhysX sweep tests and machine spawn improved on sloping surfaces
 * <font color="#fa9805">BUG FIX  Particle systems referenced by "ParticleType" are no longer re-initialized constantly, but only when changed
 * <font color="#fa9805">BUG FIX  Cowshed: no animals in barns 0, 2, 4, 8 fixed
 * <font color="#fa9805">BUG FIX  Hammer CornKing: fertilizing is activated automatically when controlled by the AI
 * <font color="#fa9805">BUG FIX  Hammer Corn Seeder Unit: ridge marker side change is working again (both manually and via AI)
 * <font color="#fa9805">BUG FIX  The Rauch Axis will be switched off after an AI task has been completed
 * <font color="#fa9805">BUG FIX  Dammann Land Cruiser folds in/moves up the frame correctly again at the end of an AI task
 * <font color="#fa9805">BUG FIX  Claas Quadrant clog mesh is displayed again
 * <font color="#fa9805">BUG FIX  Harvest task progress is calculated correctly again
 * <font color="#fa9805">BUG FIX  The position of the barn exit is correctly recognized and displayed in tasks again
 * <font color="#fa9805">BUG FIX  Animal transport task with loading/unloading in the barn uses the correct transfer point again

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Bressel und Lade silage bucket S; S L; S XL Claas FL 100 Claas cutterbar trailer 521
 * <font color="#0099ff">CHANGE  Continued work on Tombstone 2.9.1 integration (many only internal changes)
 * <font color="#0099ff">CHANGE  Retail overlay with CNC version removed
 * <font color="#0099ff">CHANGE  Brake and handbrake values adjusted so that the vehicles no longer slip during braking (wheels lock)
 * <font color="#0099ff">CHANGE  Attacher angle (tow pin hitch and tow ball hitch): angles increased for MB Tracs, Claas Jaguar and Arion
 * <font color="#0099ff">CHANGE  Tow ball attacher added to Claas Jaguar and MB Trac 1000 (not visually)
 * <font color="#0099ff">CHANGE  The following vehicles have received more accurate dirt texture masks:


 * <font color="#0099ff">CHANGE  Strautmann Giga-Vitesse no longer supports the loading of threshed fruit or fertilizer, but only chaff, swath and feed
 * <font color="#0099ff">CHANGE  Reaching positions in self-created tasks now has a 30m tolerance
 * <font color="#0099ff">CHANGE  Environment objects at the farm and harbor optimized in order to reduce AI collisions
 * <font color="#0099ff">CHANGE  Attachable Attachers have been revised (front loader, front loader tool, combine cutter, forage harvester cutter). Implements are now aligned to the attacher node so that the reference and attacher nodes have the same position and orientation. Existing mods may need to be adjusted.