V0.7.0.8

Changelog
Released October 16, 2019


 * NEW  First steps in season changes
 * NEW  The trees have been reworked so that they can change colour depending on the season and lose their leaves
 * NEW  [MODDING] The new Season Setting can be set globally and per map, for regional differences in map modding
 * NEW  The trees are now animated with the real wind data instead of having a generic repeating animation
 * NEW  Field-Guidance-System Steering aid Driving assistant with auxiliary lines (FGS)
 * NEW  You can create a helper task for filling the BGA
 * NEW  Language translations can now be imported directly from CSV tables
 * NEW  The Albergtal has been beautified in several places. Among other things the terrain shaders were revised and optimized
 * NEW  In the Albergtal valley there are new decals on the buildings and advertising signs
 * NEW  The Hawe SLW 50 now has new morph meshes and new particles
 * NEW  The Strautmann Verti-Mix has new Morph-Meshes and new particles
 * NEW  Dammann Land-Cruiser with new animations and slope compensation system
 * NEW  Added message window in the start mission for the autopilot
 * NEW  Added message window to explain how to fill the CornKing with maize seed and solid fertilizer tank for the sowing mission
 * NEW  The engine now detects whether an Xbox One or Xbox 360 controller is connected and can display different layouts for the menu buttons
 * NEW  There is a new attach and detach function via the radial menu
 * <font color="#83e627">NEW  There are new attach and detach functions which are accessible via CabControls
 * <font color="#83e627">NEW  The field menu can be opened by left-clicking on a field in the minimap
 * <font color="#83e627">NEW  There are new bale shelters in the Albergtal
 * <font color="#83e627">NEW  The materials of the vehicles were reworked so that the windows don't look so dark from the interior view
 * <font color="#83e627">NEW  The Hammer CornKing must be switched on before use
 * <font color="#83e627">NEW  The FillType at the slurry pumps is now preset and doesn't have to be extra are selected because there is only one FillType available
 * <font color="#83e627">NEW  Statistics on fertilizer costs in finances added
 * <font color="#83e627">NEW  [ MODDING] In the Script Editor, if you make a box selection with the Select Tool, also the section boxes behind the nodes are added to the selection
 * <font color="#83e627">NEW  The attacher can manage up to 4 tanks
 * <font color="#83e627">NEW  The editor now has a "Replace geometries with instances" for faster map building
 * <font color="#83e627">NEW  Flags can now be animated using the ClothController and the WeatherController passes on the wind data globally. Example at the gas station
 * <font color="#83e627">NEW  MissionCondition "transferFill" now also supports checks with machine tanks
 * <font color="#83e627">NEW  Large parts of the engine's basic structure are now based on Tombstone and no longer on C4
 * <font color="#83e627">NEW  The math libraries were SSE optimized
 * <font color="#83e627">NEW  CNC now uses the Visual Studio 2017 toolchain and also needs the VS2017 C++ redistributables (should already be guaranteed with Steam)
 * <font color="#83e627">NEW  The editors and plugins as well as the gamecode are now part of the .exe for better memory management

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 * <font color="#fa9805">BUG FIX  BGA mission texts in English revised
 * <font color="#fa9805">BUG FIX  Reputation "BGP" out of the Agrofields and replace it with "Harbour" so you can buy it again. Affected field numbers: 1, 2, 8, 9, 28, 29, 38, 39, 40
 * <font color="#fa9805">BUG FIX  In the first feeding mission the farm silo 1 is now filled with 20.000 L chopped maize so that the Strautmann Verti-Mix can also be filled
 * <font color="#fa9805">BUG FIX  Rauch Axis scattered animation no longer switched equal
 * <font color="#fa9805">BUG FIX  Solid fertilizers have different colors in the tank and animation
 * <font color="#fa9805">BUG FIX  Claas Jaguar has no false start content from 1.0L chopped maize any more
 * <font color="#fa9805">BUG FIX  Animation acceleration/deceleration no longer depends on play rate
 * <font color="#fa9805">BUG FIX  The AI no longer shifts to the manual gear shift of the vehicles, which sometimes occurred
 * <font color="#fa9805">BUG FIX  Opening Instance File Picker no longer causes crashes in Editor
 * <font color="#fa9805">BUG FIX  [MODDING] Deactivated collisions will no longer collide with other deactivated collisions

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 * <font color="#0099ff">CHANGE  Start Mission revised, one stands now with the cooperative directly before the MB Trac and does not have to look for it no more. The parking position of the VertiMix has been adjusted
 * <font color="#0099ff">CHANGE  Stapel mission revised, the stack barrel now stands behind the bull stable when the mission begins
 * <font color="#0099ff">CHANGE  The Bale Mission has been revised. The Claas Tucano and the helper have been removed. Field 33 immediately has a swath which can be pressed with the quadrant
 * <font color="#0099ff">CHANGE  The Zip file system has been changed. It now works like NTFS and ignores the case of filenames
 * <font color="#0099ff">CHANGE  CNC Techdemo changed to Testmap

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 * <font color="#f3d698">NOTE  The console command growth is a very helpful command, you can use it to influence the growth and fast forward the time, example 20 days: growth 20
 * <font color="#f3d698">NOTE  Snow will follow later, for this all buildings and machines would still have to be reworked to cover them in an appropriate white dress
 * <font color="#f3d698">NOTE  FGS will be further developed and supplemented by e.g. offset functions for ploughing and saving courses
 * <font color="#f3d698">NOTE  The old savegames only work partially with the new engine conversion. You have all fields and vehicles but the mission progress will be reset
 * <font color="#f3d698">NOTE  Savegame quests, if you have problems with a mission, you can skip the quest step with the skipCondition console command
 * <font color="#f3d698">NOTE  NOTE If in your old savegames the teams are inappropriately connected, simply disconnect them and reconnect them again
 * <font color="#f3d698">NOTE  The autopilot still has difficulties finding the new entrance at the dealer
 * <font color="#f3d698">NOTE  Helpers buy in Rauch Axis and the Dammann Land-Cruiser no fertilizer after
 * <font color="#f3d698">NOTE  The AI does not yet handle with the different working widths in the Rauch Axis and the Dammann Land Cruiser
 * <font color="#f3d698">NOTE  Still no possibility to select fertiliser when creating tasks
 * <font color="#f3d698">NOTE  The ejection animation at Claas Jaguar is always green
 * <font color="#f3d698">NOTE  In the bale mission, the bale pressed by the quadrant is still green