V0.8.0.0

Changelog
Released November 26, 2019


 * NEW  Virtual keyboard to enable Input into text fields with the gamepad
 * NEW  Added FGS height settings for visualization
 * NEW  FGS vehicle offset with automatic side change added
 * NEW  Added value input for FGS
 * NEW  Plant growth is now influenced by temperature
 * NEW  Significantly improved bogy pivot trailer physics
 * NEW  Date is displayed in addition to the time
 * NEW  [MODDING] Box selection in the Shader Editor
 * NEW  [MODDING] More script methods to set external variables
 * NEW  [MODDING] Optional Attacher Filter Key for blocking attaching machines to other machines despite having the same AttacherType
 * NEW  [MODDING] In the Map XML the entry  can now be added. This allows you to use your own screenshots as load screens.
 * NEW  [MODDING] Translations (StringTable) for tooltips (balloon strings)
 * NEW  TankTrigger now has a connection to the barn that can be used by instances
 * NEW  [MODDING] Material filltypes can now be registered via XML. Attention: the types must be reset for all meshes!
 * NEW  [MODDING] testMission console command
 * <font color="#83e627">NEW  Workers rebuy fertilizer (Rauch Axis, Dammann Land Cruiser)
 * <font color="#83e627">NEW  Missions can now be tracked/hidden
 * <font color="#83e627">NEW  Farm barns: Markers for barns have been added
 * <font color="#83e627">NEW  Random loading images added
 * <font color="#83e627">NEW  Hawe SLW 50T: chain system added
 * <font color="#fa9805">BUG FIX  FGS revised and fixes for crashes with savegames
 * <font color="#fa9805">BUG FIX  Wetness is correctly displayed when tedding hay
 * <font color="#fa9805">BUG FIX  Fixed substages for hay drying
 * <font color="#fa9805">BUG FIX  Replace Geometries Multi-Material fixed
 * <font color="#fa9805">BUG FIX  Trading Window is also hidden when hiding UI
 * <font color="#fa9805">BUG FIX  Clog option moved from "Gameplay" to "Difficulty"
 * <font color="#fa9805">BUG FIX  setAcre: negative swath volume fixed
 * <font color="#fa9805">BUG FIX  Zoom strength is no longer dependent on FPS - you can now zoom with the controller in the cockpit view even with low FPS
 * <font color="#fa9805">BUG FIX  Model viewer: physics disabled to prevent crashes with PhysX
 * <font color="#fa9805">BUG FIX  Field status is updated immediately after execution of setAcre
 * <font color="#fa9805">BUG FIX  Possibility to select the fertiliser when creating a task
 * <font color="#fa9805">BUG FIX  Dirt adjusted for Claas Direct Disc, Disco, Volto
 * <font color="#fa9805">BUG FIX  Hawe SLW 50T: decal dirt based on vehicle dirt added
 * <font color="#fa9805">BUG FIX  Strautmann Verti-Mix: decal dirt based on vehicle dirt added
 * <font color="#fa9805">BUG FIX  Instances are no longer loaded when disabled
 * <font color="#0099ff">CHANGE Tombstone Collada Importer changes adopted
 * <font color="#0099ff">CHANGE Continued work on Tombstone 2.9.1 integration
 * <font color="#0099ff">CHANGE FGS rotation around vehicle instead of track
 * <font color="#0099ff">CHANGE Farm stable fill meshes changed to morphs
 * <font color="#0099ff">CHANGE Strautmann Verti-Mix: Fill-Mesh changed to Morphs, mixing movement added
 * <font color="#0099ff">CHANGE Reversing lights are only displayed when the light is switched on (light effects are still displayed)