V0.4.0.6

Changelog
Released December 20, 2018

Arcade: Full price for all accepted filltypes Normal: Payment only for the main filltype (remaining cargo yields no money because it’s considered as contamination) Hardcore: Payment only for the main filltype (remaining cargo results in exponential reductions)
 * NEW  Strautmann Giga-Vitesse CFS 4401 DO loader wagon
 * NEW  Claas Direct Disc 520 cutting unit
 * NEW  Fruit parameters like wetness & rotten (yellow factor according to BBCH value) are visualized in the trailers, during raking and in the bales
 * NEW  Chopped field grass, barley, wheat and rye
 * NEW  Field grass changes acre into grassland beginning with growth phase 3
 * NEW  Prices can vary depending on contamination and quality. This can be changed in the gameplay options:
 * NEW  Delta-Cap, Giga-Vitesse, Verti-Mix and Bressel und Lade Implements support multiple FillTypes, allowing for mixing of e.g. wheat and barley
 * NEW  FruitTypes and FillTypes are translated
 * NEW  Tarp animations for Volto and Liner
 * NEW  Directly after the plant growth update job is done, a new background job updates the fruit distance colors
 * NEW  Claas Disco, Liner, Volto und Quadrant have new sounds
 * NEW  There is a new Grassland mission which lets you decide if you want to collect the swath the new loader wagon
 * NEW  Tank display has a new design and shows all content
 * BUG FIX  There is a new Direct State Access workaround for the AMD 18.2.2 OpenGL driver
 * BUG FIX  Other OpenGL errors were fixed which also could lead to performance penalties
 * BUG FIX  The workers in the mission “Golden harvest” don’t try to drive onto the same spot anymore. They also drive to the biogas plant silos and unload without getting stuck
 * <font color="#fa9805">BUG FIX  Morph meshes in trailers don’t have stretching issues anymore
 * <font color="#fa9805">BUG FIX  Physics issue on attach fixed. Wheels do not teleport anymore when attaching a trailer
 * <font color="#fa9805">BUG FIX  Quadrant doesn’t randomly stop producing bales any longer
 * <font color="#fa9805">BUG FIX  Implements will be oriented correctly when the upper link has a fixed length
 * <font color="#fa9805">BUG FIX  Multiple bug fixes for the Hammer Cornking and seeder units
 * <font color="#fa9805">BUG FIX  When plants change their growth state they should show up again immediately
 * <font color="#fa9805">BUG FIX  Cab Controls show a circle again
 * <font color="#fa9805">BUG FIX  There are no longer attach error warnings when implements are loaded and attached in a savegame
 * <font color="#fa9805">BUG FIX  The distance fruit colors are now painted in a background job after loading and should now be correct even with old savegames
 * <font color="#fa9805">BUG FIX  Multiple bug fixes regarding the length of the upper link when attaching. Most implements should work a lot better than they did before.
 * <font color="#fa9805">BUG FIX  Seeder unit are now in sync with the Hammer Cornking after attaching them
 * <font color="#fa9805">BUG FIX  Volto CE sticker AO errors removed
 * <font color="#fa9805">BUG FIX  Dammann Land Cruiser lower/raise reworked, should not be stuck in the raised state anymore
 * <font color="#fa9805">BUG FIX  The “Menu Tutorial” descriptions have been adjusted and translated into English
 * <font color="#fa9805">BUG FIX  Renting with the option “In front of the player” does not buy the vehicle
 * <font color="#0099ff">CHANGE  Unloading a tank should stop correctly when the tank is empty or the target tank is full
 * <font color="#0099ff">CHANGE  Tucano and Liner deposit swath directly at the raycast hit position
 * <font color="#0099ff">CHANGE  Disabled user actions now display tooltips and can be moved into the quickslots
 * <font color="#0099ff">CHANGE  The loading times should be better because the .zip files are uncompressed
 * <font color="#0099ff">CHANGE  All editor descriptions are now in English
 * <font color="#0099ff">CHANGE  The friction depending on depth and wetness of the ground was adjusted. Wetness doesn’t have any effect on the friction in Arcade. You don’t sink into the ground because of wetness when on Arcade anymore. Overall vehicles should slide less.
 * <font color="#0099ff">CHANGE  You don’t sink into the ground anymore if the acre type is grassland
 * <font color="#0099ff">CHANGE  Destinations at the Farm, Harbour and Biogas plant have been named correctly
 * <font color="#0099ff">CHANGE  Vehicles take longer to get dirty

Modding related volumeMin / volumeMax [0 - …] wetnessUpperMin / wetnessUpperMax [0 - 1] wetnessLowerMin / wetnessLowerMax [0 - 1] energyMJperKGMin / energyMJperKGMax [0 - 1] proteinConcentrationMin / proteinConcentrationMax [0 - 1] fibreConcentrationMin / fibreConcentrationMax [0 - 1] Get Delta Time: returns the Script delta time [Swath Controller] Get/Set Output Delay [Swath Controller] Get Package Attribute … [VehicleProxy] Get Fuel Usage: returns the current fuel usage [VehicleProxy] Get Fuel Usage Localized String: returns the current fuel usage in the localized unit Get Fuel Usage Unit: returns the unit of fuel usage Math::FMod: Float Modulo [Attachable Controller] IsAttachableAttached: returns if the attachable is attached [Attachable Controller] GetAttacherType: returns the Attachable Type [TankUnload Controller]: Script-Method “CanUnload” [Tank Controller]: AddFillLitersFromOtherTank [Tank Controller]: AddFillLitres [Tank Controller]: AddFillLitresExt [Tank Controller]: TakeFillLitres [Tank Controller]: CanTakeFill [Tank Controller]: CanTakeFillLitres SetCabControlToolTipFallback SetCabControlToolTipStringID
 * <font color="#83e627">NEW  Implement Attachable-Marker can be moved in Implements
 * <font color="#83e627">NEW  listTanks console command
 * <font color="#83e627">NEW  addFillToTank console command
 * <font color="#83e627">NEW takeFillFromTank console command
 * <font color="#83e627">NEW  setAcre console command
 * <font color="#83e627">NEW  setAcre mission command fruit parameters:
 * <font color="#83e627">NEW  Dirt slider in the World Editor to preview dirt on machines
 * <font color="#83e627">NEW  Particles button in the World Editor
 * <font color="#83e627">NEW  Swath Controller parameter “Offset”: overrides the random offset
 * <font color="#83e627">NEW  Swath Controller parameter “Direct Deposit” (works only on markers): deposits the swath directly on the raycast hit
 * <font color="#83e627">NEW  Script methods:
 * <font color="#83e627">NEW  Script Editor: Method parameters and outputs can use vector slots (vector.x, vector.y, …)
 * <font color="#83e627">NEW  ShopImage-Marker Machine States Parameter: can set machine states when generating a shop image
 * <font color="#fa9805">BUG FIX  Script Methods “Rotate to range now” and “Move to range now” will stop a running animation