V0.6.0.10

Changelog
Released July 25, 2019


 * NEW  Field crops grow using NPK fertilizer values per square metre
 * NEW  Weather is based on hourly data from the German weather service Region Münster/Osnabrück for the year 2016.
 * NEW  Field menu with new live field data
 * NEW  BGP with control station, bunker, pumping station and introduction mission
 * NEW  New silos in the BGP and farm with cover function
 * NEW  Rauch Axis 30.1 W fertilizer spreader with adjustable spread rate
 * NEW  Mission points and tanks have new translations
 * NEW  New silo tarpaulins
 * NEW  Digital display at the bunker
 * NEW  New console command listInfoForTaskIds which gives you a CSV file with an overview of all mission points in the played level and with details for translations and missions
 * NEW  Stapel liquid manure barrel has adjustable spread rate
 * NEW  The console command addFillToTank now also accepts InfoForTaskIds so you can fill silo tanks directly via console
 * NEW  There are one-way streets at the port and sewage treatment plant so that AI drivers work better
 * NEW  Traders at the port are divided into several to have more precise points of contact for the purchase & sale of assets.
 * NEW  Gameplay option to also display the special minimap field data in the 3D world
 * NEW  Helpers distribute their load evenly when unloading into the silo (in the future there will still be options to dump in the main area or at the pre-discharge area)
 * <font color="#83e627">NEW  Hammer CornKing fertilizer system added
 * <font color="#83e627">NEW  There is a new liquid fertilizer ammonium nitrate-urea solution (AHL 28) for the Dammann spreader which can be purchased at the port.
 * <font color="#83e627">NEW  Dammann fertilizer mission converted to AHL28 liquid fertilizer
 * <font color="#83e627">NEW  Rye, wheat, barley and field grass have new optimal growth times. Partly 100 days faster than before
 * <font color="#83e627">NEW  Rye, wheat, barley and field grass have new NPK consumption curves and yields have been adjusted for each BBCH level.
 * <font color="#83e627">NEW  Numerous new granular fertilizer types at the cooperative
 * <font color="#83e627">NEW  New slurry dealer at the port
 * <font color="#83e627">NEW  Fertilizer strategy calculator at the cooperative (left-hand side, next to the ramp) and at the port at the left slurry trader

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 * <font color="#fa9805">BUG FIX  Filltypes determine the MatterAttributes like NPK or water concentration for traders
 * <font color="#fa9805">BUG FIX  Filltypes at the slurry pump stations have been adjusted
 * <font color="#fa9805">BUG FIX  AI tasks should be able to be recreated and work again
 * <font color="#fa9805">BUG FIX  Vehicle “Init” scripts are executed again when loading a savegame (affects support feet, wheel chocks and other small things such as the Joskin Delta-Cap support foot)
 * <font color="#fa9805">BUG FIX  MissionCommand “setGround” now takes NPK values in kg / hectare and water data are now in litres
 * <font color="#fa9805">BUG FIX  MissionCondition “ground” fixed
 * <font color="#fa9805">BUG FIX  BGP digestate now has correct NPK values
 * <font color="#fa9805">BUG FIX  Activated autopilot can be deactivated again after save game loading
 * <font color="#fa9805">BUG FIX  Hourly weather data
 * <font color="#fa9805">BUG FIX  Translations further adjusted
 * <font color="#fa9805">BUG FIX  AI Helpers should work in all missions again so that you can complete the missions
 * <font color="#fa9805">BUG FIX  The voxel mesh in Hawe SLW is only faded out after 800 metres.
 * <font color="#fa9805">BUG FIX  The objects which are divided in the ring detail system are correctly illuminated again

The mentioned areas are still under development, will be extended and optimized together with your feedback.

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 * <font color="#0099ff">CHANGE  In the slurry mission, you now have to fill up the bull slurry at the farm instead of the sewage treatment plant.
 * <font color="#0099ff">CHANGE  Silos at the farm and at the harbor have been replaced by the new ones
 * <font color="#0099ff">CHANGE  Console command “addFillToTank” now also accepts InfoForTaskIds so you can fill silo tanks directly via the console
 * <font color="#0099ff">CHANGE  Console command “takeFillFromTank” now works the same way with InfoForTaskIds
 * <font color="#0099ff">CHANGE  Dammann fertilizer mission changed to AHL28 liquid fertilizer
 * <font color="#0099ff">CHANGE  Change of slurry types at the farm, BGP and sewage treatment plant to distinct types with different NPK values
 * <font color="#0099ff">CHANGE  The previous fruit varieties such as wheat have been renamed summer wheat as we will soon be making a distinction between summer and winter varieties.

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 * <font color="#f3d698">NOTE  Temperature, sunshine hours and water consumption are not yet used as growth factors in this version.
 * <font color="#f3d698">NOTE  The silo display does not yet indicate compaction via the heat map.
 * <font color="#f3d698">NOTE  The silos at the port are for sale only and do not fill up visually. This is intentional.
 * <font color="#f3d698">NOTE  The scales at the BGP have no functionality yet.
 * <font color="#f3d698">NOTE  As the Hammer CornKing now offers its own fertilizing tank, you need to check the parking position at the seed/fertilizer traders. At first the fertilizer tank is shown and seed types are shown as “incompatible”. In order to fill the seed units you have to drive ahead until the window appears for a second time. At this point you’ll be able to buy and fill the usual maize, grain or grass seed types. We’re going to improve such “double matches” in the future by adding a vehicle selection in the trading window..
 * <font color="#f3d698">NOTE  You have to create a completely new profile and are not allowed to use old save games. Otherwise it cannot be guaranteed that all changes will work properly!