V0.9.8.2

Changelog
Released June 23, 2020


 * NEW   The vehicle specific physics were reworked and several heavy bugs were fixed that made light vehicles shake
 * NEW   PhysX 4.1 update. Update to the latest stable PhysX version
 * NEW   Environment sounds were added
 * NEW   Footstep Sounds have been added and are configurable via XML
 * NEW   Flashlight has received on/off sound
 * NEW   Sounds to attract and scare away Animals
 * NEW   Attract and scare off Animals improved
 * NEW   Bushes were added
 * NEW   Bushes Season Update
 * NEW   The farmhouse has been given a garage
 * NEW   The farmhouse has got a workshop
 * NEW   32 bit triangle indices support so that meshes can have more than 65336 vertices. so we can render more vegetation than before
 * BUG FIX   KI riders no longer automatically log off the field
 * BUG FIX   KI driver waits until chopper/thresher is ready on the field
 * BUG FIX   KI: Detection of potential collisions improved, NaN problem fixed
 * BUG FIX   Crashfix: Delete on vehicle Hide FieldGuidanceSystem window
 * <font color="#fa9805">BUG FIX   [EDITOR] Fixed connecting NavPath ends to nodes in the editor
 * <font color="#fa9805">BUG FIX   [EDITOR] This is important for modders: WheelJoint settings have been fixed. Unfortunately, an error had crept in during the engine upgrade and the brake settings of the WheelJoints could not be changed properly.
 * <font color="#fa9805">BUG FIX   When you drive with automatic, you don't shift from neutral to first gear anymore which was a conflict with the automatic of PhysX.
 * <font color="#fa9805">BUG FIX   Also the PhysX input smoothing for analog input events was fixed. A wrong time factor was calculated here.
 * <font color="#fa9805">BUG FIX   [EDITOR] FontImporter settings were fixed
 * <font color="#fa9805">BUG FIX   [EDITOR] PNG Tree Importer fixed
 * <font color="#fa9805">BUG FIX   Street Decals fixing
 * <font color="#fa9805">BUG FIX   Field menu: Added missing StringTable entries for field grass and rye
 * <font color="#fa9805">BUG FIX   Albergtal material errors have been fixed
 * <font color="#fa9805">BUG FIX   Vehicle shelter collision was added
 * <font color="#fa9805">BUG FIX   Vegetation Grid hole was solved
 * <font color="#fa9805">BUG FIX   Workshop Collision was changed
 * <font color="#fa9805">BUG FIX   Asset Windmill
 * <font color="#fa9805">BUG FIX   Tree bug fixed
 * <font color="#fa9805">BUG FIX   Factions are now translated and XP correctly scaled
 * <font color="#fa9805">BUG FIX   Mission 07 Harvest the skiers do not work properly anymore
 * <font color="#fa9805">BUG FIX   Morph mesh no longer explodes in the first frame
 * <font color="#fa9805">BUG FIX   Tire tracks are painted directly under the tires and have fewer outliers
 * <font color="#fa9805">BUG FIX   The motor sounds were adjusted to the volume level of the new ambient sounds
 * <font color="#fa9805">BUG FIX   The new ambient sounds become quieter when the cabin is locked inside the vehicle
 * <font color="#fa9805">BUG FIX   The menu sounds and mission event sounds have been turned down
 * <font color="#fa9805">BUG FIX   The Footstepsounds were refined
 * <font color="#fa9805">BUG FIX   The machine sounds of the attachments have been reduced to 25% volume
 * <font color="#fa9805">BUG FIX   Fixed a problem with Plug 'n' Play support for Xbox controllers. It was possible that the controller was not recognized if the driver had given an unknown string or hardware ID. Now all XInput Devices are supported
 * <font color="#fa9805">BUG FIX   Fixed missing default assignments for the controller when walking
 * <font color="#fa9805">BUG FIX   Attract animals placed on Y
 * <font color="#fa9805">BUG FIX   Scare animals away on RB + Y
 * <font color="#fa9805">BUG FIX   Jumping is A
 * <font color="#fa9805">BUG FIX   Getting into the vehicle is now done with X or Dpad Bottom as when getting out
 * <font color="#fa9805">BUG FIX   Flashlight is RB + DPad Left as in the vehicle
 * <font color="#0099ff">CHANGE   Sewage plant has received a complete overhaul
 * <font color="#0099ff">CHANGE   Sewage plant was added to the minimap
 * <font color="#0099ff">CHANGE   Vehicle dealer was revised
 * <font color="#0099ff">CHANGE   Hammer CornKing maize sowing unit: too high seed consumption corrected (now 50l/ha)
 * <font color="#0099ff">CHANGE   Path System at field entrances was revised
 * <font color="#0099ff">CHANGE   BGP silo paths were revised
 * <font color="#0099ff">CHANGE   [Farmstorage] AI's no longer stuck on the driveway
 * <font color="#0099ff">CHANGE   Farm premises were completely revised
 * <font color="#0099ff">CHANGE   machine hall, 1st floor is accessible
 * <font color="#0099ff">CHANGE   Sewage plant was revised
 * <font color="#0099ff">CHANGE   [EDITOR] Triggers can now also be set via editor masks
 * <font color="#0099ff">CHANGE   The OBJ to Agrofield Importer now supports OBJ files from 3D Studio Max and the Guruwave Exporter and the latest Blender version