V0.2.5.0

Changelog
Released September 28, 2018


 * NEW  Baler Claas Quadrant 3200 RC
 * NEW  Trailer Joskin Wago D 15
 * NEW  Balefork Hammer Bale Fork 5000
 * NEW  Straw square bales, can be produced with the Claas Quadrant
 * NEW  Swath - can be placed on the field with the combine and made into bales with the press
 * NEW  Bale mission - get to know the new functions and machines
 * NEW  Bale trade - Here you can sell your bales, the trader is located at the harbor Sale price, quantity and total weight are displayed at the top of the screen before the selling
 * NEW  Physical bale handling - Bales have weight and behave accordingly when handled
 * NEW  Freeze function - Bales can be frozen on the trailer and the fork and stay in their position
 * NEW  Bale auto collect function for trailer and fork
 * NEW  It is now possible to switch functions like auto collect, freeze and clogging on and off in “Gameplay”. A new feature is that the UserAction buttons in the HUD on the right side are hidden when a function is being deactivated
 * NEW  Borderless Window Mode can now be set in the graphics settings. When you’re in this mode you can for example switch faster from the program to other applications by pressing Alt+Tab
 * NEW  Distance textures of stubbles, swath and fruit have been color-coordinated
 * BUG FIX  The turning maneuver of the plowing worker has been revised, now multiple workers can plow at the same time
 * BUG FIX  At the headland, the worker rotates the plow into the correct direction now
 * BUG FIX  Machines that are spawned through the console command “machine” can now be sold
 * <font color="#fa9805">BUG FIX  The cursor doesn’t jump to the middle of the screen when you switch between tabs like “Employees” or “Vehicles”
 * <font color="#fa9805">BUG FIX  Machines shouldn’t disappear after a save game has been loaded
 * <font color="#fa9805">BUG FIX  The console command “dirt” is working again
 * <font color="#fa9805">BUG FIX  A worker starts working, even if other workers haven’t left the field yet
 * <font color="#fa9805">BUG FIX  The passing maneuver of two workers cultivating at the same time has been revised. There shouldn’t be any problems when one tractor/trailer combination has a smaller cultivator or a stronger tractor
 * <font color="#fa9805">BUG FIX  The crash that occurred when leaving the pause menu has been fixed
 * <font color="#fa9805">BUG FIX  The Lemken Juwel draws a plough line again
 * <font color="#fa9805">BUG FIX  The problem that files with longer names weren’t loaded correctly, has been fixed
 * <font color="#fa9805">BUG FIX  The Arion sound loop when fully accelerating has been fixed
 * <font color="#0099ff">CHANGE  Missions were partially displayed in the wrong language, this has been fixed
 * <font color="#0099ff">CHANGE  The chaser shouldn’t inhibit the combine any longer when it’s performing a turning maneuver
 * <font color="#0099ff">CHANGE  The game isn’t rendered any longer when you are in the pause menu. This provides stabilization with the FPS, especially if you work in the World Editor
 * <font color="#0099ff">CHANGE  When a vehicle is respawned after falling through the map, the forces that affect the vehicle, are reset
 * <font color="#0099ff">CHANGE  You can now purchase at the trader/trading window when you have two trailers (e.g. Strautmann)
 * <font color="#0099ff">CHANGE  Due to a better performance, the reversing lights of tractors are now switched off when exiting the vehicle