V0.3.0.0

Changelog
Released November 23, 2018

- listPlayerAttributes shows the player’s current position - listFruitAttributes shows all of the fruit parameters per quarter of a square meter - listGroundAttributes shows all of the ground parameters per square meter - listMachinesStates  shows the machine states like “raised” or “attached” - Enter “list” and press Tab to list all of the related commands
 * NEW  Field grass seeds can be bought at the trader in the Albergtal map
 * NEW  The first upgrades from the Tombstone Engine, the successor of the C4 Engine, are implemented in the update. The new ring detail system optimizes the visibility tests immensely, for example, taking the load off the CPU as well as the video cards. In addition, all distant objects are faded in and out smoothly (with exception of the trees, we’ll have to tackle them in a future update).
 * NEW  The fading of the plants on the ground has been enhanced strongly: plants don’t just pop up any longer but are being faded in with a smooth transition. The computation for this runs in the background so that the feature also has a positive impact on the performance
 * NEW  The culling of the plants around the player has been enhanced by multicore support. This makes for a more stable framerate when the camera is being moved fast continuously
 * NEW  The pak. files have been replaced by .zip files, so mod creators can have easier access to all the assets
 * NEW  The source language files for German and English have been added to the import directory
 * NEW  Cruise control has been improved: the three speed stages can be set individually and are savegame compatible. “+” and “-” are freely allocable keys in the options menu. Braking deactivates cruise control, accelerating has no effect
 * NEW  The overall physics have been altered heavily for the grassland machines, in order to be able to bring them into the game. The vehicles can now consist of much more single rigid bodies
 * NEW  The new console command “debugJoints” displays the vehicles’ joints
 * NEW  Claas Liner 500 rake
 * NEW  Claas Volto 80 tedder
 * NEW  Claas Disco 2750 mowing unit
 * NEW  Swath drying through weather influence and machines, with parameters like surface and lower wetness
 * NEW  Swath is now being varied in height, depending on its volume
 * NEW  Fill tanks can now have multiple fill types. A baler can now collect straw from different crop varieties
 * <font color="#83e627">NEW  Plants near vehicles can now be spread along Bézier curves
 * <font color="#83e627">NEW  The console has been reworked - open/close: Shift+Esc; it’s half the window size by default now; log messages are being displayed; a bigger font can be set; Size and position of the messages can be freely selected; Ctrl+T: passive mode and transparent console background
 * <font color="#83e627">NEW  There are new console commands:


 * <font color="#83e627">NEW  6DOF joints have about 40 new parameters
 * <font color="#83e627">NEW  You can now buy machines next to the player character’s position
 * <font color="#83e627">NEW  Using ALT + TAB to switch to another window doesn’t switch the player’s machine anymore
 * <font color="#83e627">NEW  The Tucano can now place chopped straw on the field
 * <font color="#fa9805">BUG FIX  Several save game problems have been fixed
 * <font color="#fa9805">BUG FIX  The weather system has been adjusted, there is less bad weather now
 * <font color="#fa9805">BUG FIX  The hose animations of Stapel and Dammann when being filled have been fixed
 * <font color="#fa9805">BUG FIX  Plants that are outside of fields are now being replaced by grass
 * <font color="#fa9805">BUG FIX  Linux specific AI bugs have been fixed
 * <font color="#fa9805">BUG FIX  Unfrozen bales don’t move any longer when they are on a parked trailer
 * <font color="#fa9805">BUG FIX  The dirt texture on newly spawned vehicles is working again. The “Dirt” (dirt 0-1) command can be used via the console again.
 * <font color="#fa9805">BUG FIX  The game shouldn’t crash any longer when you’re selling a vehicle in the vehicle fleet overview
 * <font color="#fa9805">BUG FIX  The calculation of the suspension when unloading the Joskin is now executed correctly
 * <font color="#fa9805">BUG FIX  The Wago’s wheels should now remain on the vehicle when it is being spawned
 * <font color="#fa9805">BUG FIX  Crops should now grow normally in all versions
 * <font color="#fa9805">BUG FIX  Chasers now don’t freeze any longer before the BGA’s entrance
 * <font color="#fa9805">BUG FIX  The controls are not reversed when “Gear must be changed for reversing” in set in the options anymore. The bug also doesn’t appear any longer when cruise control is activated in reverse gear
 * <font color="#fa9805">BUG FIX  Crops don’t appear outside of fields
 * <font color="#0099ff">CHANGE  Fruit parameters have been changed and new ones were added
 * <font color="#0099ff">CHANGE  The indoor Arion sounds are played correctly now
 * <font color="#0099ff">CHANGE  Changes have been made for assets with wrong shaders, this entailed framedrops
 * <font color="#0099ff">CHANGE  The three-point hitch and attaching methods are currently being fundamentally reworked